
A game for two, against a bot
Plenty of party games fall flat with two people. Fool the Bot doesn't, because you're a team of two and there's always a rival at the table: an AI racing to crack every message you send each other.
You send, they crack it
With two players, one of you is the sender and gets a secret word. You get it across by drawing it live or by writing short clues, one every 5 seconds. The other watches, taps "Got it!" when they know and types the answer. Then you swap. A drawing round lasts 30 seconds, a Text Clues round 60, and you each send the same number of times.
With two, every message is personal. You're not writing for a crowd, you're writing for one person you know well, and that's exactly what the bot can't copy.
Shared history is your weapon
The bot guesses from the same screen your partner sees, and its guesses show up live. So skip the obvious. "Your aunt's dog" means nothing to the bot and everything to your partner. A doodle of the bench where you met beats a perfect picture of a park.
Scoring keeps you on the same side: it's the two of you vs the bot. If your partner cracks it first, your side takes points for speed. If the bot gets there first, it takes them.
Long distance? Send a challenge
Not online at the same time? Send a Challenge. You get a secret word and send it as a drawing, with 30 seconds that start at your first line, or as a few written clues. Share the private short link.
Your partner opens it whenever suits them, and it's them vs the bot: the message replays at its real pace, clues one by one, and the bot guesses on the same clock. First correct answer wins. Then they can challenge you back, or start a live game together.
Same couch or across the world
Each of you plays on your own phone or computer, in the browser. Sit side by side or play over a video call. No app and no sign-up, just a link or a four-letter code.
Start a game for two and send the first secret word.